Tabletop spleen

Clear vision, loose dice

When I started working on Aiguilles, I didn't dive into mechanics right away. I had a rough outline in my head. I knew I wanted to explore inventory management in an extraction loop. But before writing rules and rolling dice, I wanted to define the ideal feel.

When designing video games, I’ve found that formalizing game feel is a great way to figure out what players should do. It helps me avoid pushing mechanics around aimlessly. A clear framework ensures that mechanics are there to build the intended experience. I build this framework by laying out a set of core references that directly relate to the structure and themes I want to explore. Over time, as I research, prototype, playtest and reflect on the game, more of them influence specific areas. In the end it becomes a web of references, also known as Appendix N.

At the center of the web sits one "X statement". Well, two statements in this case:

Four touchstones, very different from each other.

Together these key references roughly triangulate the experience I want Aiguilles to deliver. Not an epic power fantasy, not a grimdark descent into madness. Just people in a bad situation, looking for what can be salvaged: gear, memory, each other.

This creative direction is my anchor, it prevents prolonged drift. When I’m exploring an idea, I ask: does this serve the game? Sometimes the answer is no, and I cut something I liked. But the vision prevails.

Stay sharp.

#aiguilles #game feel #ttrpg #vision